TES3HEDR,ff?Endhome ProductionsVERSION 3.0 Places highly detailed Aerie of Tir Thalor Mercenary faction just south of Balmora on the river. All new quests, scripts, faces, graphics, creatures. Widespread presence and general game enhancements. CHECK THE README!rMASTMorrowind.esmDATAu9MAST Tribunal.esmDATA}EMASTBloodmoon.esmDATAGMST!NAME fMinWalkSpeedFLTVCGMST!NAME fMaxWalkSpeedFLTVzCGMST)NAMEfEncumberedMoveEffectFLTV ?GMST&NAMEfBaseRunMultiplierFLTV33?GMST.NAMEfJumpEncumbranceMultiplierFLTV?GMST'NAMEfEncumbranceStrMultFLTV@GMST!NAME iLevelupTotalINTV GMST"NAMEiLevelUp08MultINTVGMST"NAMEiLevelUp10MultINTVGMST(NAMEfTargetSpellMaxSpeedFLTVDGMST0NAMEfProjectileThrownStoreChanceFLTVBGMST$NAMEfDispWeaponDrawnFLTVGMST"NAMEiAlarmStealingINTVGMST!NAME iCrimeKillingINTVGMST NAME iCrimeAttackINTV^GMST$NAMEiCrimePickPocketINTVGMST#NAMEiCrimeThresholdINTVGLOB*NAME TIR_WinpartyFNAMsFLTVGLOB*NAME TIR_AinpartyFNAMsFLTVGLOB,NAMETIR_JhennadeadFNAMsFLTV+15FACTNAMEAerie of Tir ThalorFNAMAerie of Tir ThalorRNAM MercenaryRNAM CaptainRNAM Aid to the Field MarshalRNAM Field MarshalFADT2222A2ZZdKFdddZRACENAME Kwa Shae ElfFNAM Kwa Shae ElfRADT222222222222222233s?fff???RACENAMEWarrior of the RuinFNAMWarrior of the RuinRADT2222222222222222????SKILINDXSKDTL>@??DESChThe Sneak discipline is the art of moving unseen and unheard. Skilled sneaks are also adept pickpockets.SCPT$&SCHD4BILL_MT_calc_legit_killsSCVRmurdercosttempSCDTs -1 2350 *G MT_LegitKills 0GMT_NewCrimeLevel 0 X d MT_WritOran == 80 player X, o writ_Oran > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritOran == 100 player X, o writ_Oran > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritYasalmibaal == 80 player X, owrit_Yasalmibaal > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritYasalmibaal == 100 player X, owrit_Yasalmibaal > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritSaren == 80 player X, o writ_Saren > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritSaren == 100 player X, o writ_Saren > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritSadus == 80 player X o writ_Sadus > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritSadus == 100 player X o writ_Sadus > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritVendu == 80 player X, o writ_Vendu > 0G MT_LegitKills G MT_LegitKills 2 +   X d MT_WritVendu == 100 player X, o writ_Vendu > 0G MT_LegitKills G MT_LegitKills 2 +   X d MT_WritGuril == 80 player X, o writ_Guril > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritGuril == 100 player X, o writ_Guril > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritGalasa == 80 player X, o writ_Galasa > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritGalasa == 100 player X, o writ_Galasa > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritMavon == 80 player X, o writ_Mavon > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritMavon == 100 player X, o writ_Mavon > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritBelvayn == 80 player X, o writ_Belvayn > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritBelvayn == 100 player X, o writ_Belvayn > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritBemis == 80 player X, o writ_Bemis > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritBemis == 100 player X, o writ_Bemis > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritBrilnosu == 80 player X, o writ_Brilnosu > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritBrilnosu == 100 player X, o writ_Brilnosu > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritNavil == 80 player X, o writ_Navil > 0G MT_LegitKills G MT_LegitKills 2 +   X d MT_WritNavil == 100 player X, o writ_Navil > 0G MT_LegitKills G MT_LegitKills 2 +   X d MT_WritVarro == 80 player X, o writ_Varro > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritVarro == 100 player X, o writ_Varro > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritBaladas == 80 player X, o writ_Baladas > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritBaladas == 100 player X, o writ_Baladas > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritBero == 80 player X, o writ_Bero > 0G MT_LegitKills G MT_LegitKills 1 +   X d MT_WritBero == 100 player X, o writ_Bero > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritTherana == 80 player X, o writ_Therana > 0G MT_LegitKills G MT_LegitKills 1 +   X dMT_WritTherana == 100 player X, o writ_Therana > 0G MT_LegitKills G MT_LegitKills 1 +  s G MT_LegitKills s *GMT_NewCrimeLevel s X +BILL_MT_calc_legit_killsSCTXBegin BILL_MT_calc_legit_kills ; sets the PCCrimeLevel to the appropriate ; value taking into account the writs the Player has on him. ; should work now, changed most sets to ifs -dug ; fixed infix/postfix thing -dug short murdercost ; value to pay (negative) after killing someone and you are caught by the law short temp ; temporary float variable ; global definitions ; MT_LegitKills = number of legitimate kills for which the Player has proof (writs) ; MT_NewCrimeLevel = what the PCCrimeLevel will be when the writs are redeemed set murdercost to -2350 ; this value will need to be tweaked based on changes to the crime economy ;equal to one assault and one murder set MT_LegitKills to 0 ; global set to 0 at start of script set MT_NewCrimeLevel to 0 ; global set to 0 at start of script if ( GetJournalIndex MT_WritOran == 80 ) if ( Player->GetItemCount, "writ_Oran" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritOran == 100 ) if ( Player->GetItemCount, "writ_Oran" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritYasalmibaal == 80 ) if ( Player->GetItemCount, "writ_Yasalmibaal" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritYasalmibaal == 100 ) if ( Player->GetItemCount, "writ_Yasalmibaal" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritSaren == 80 ) if ( Player->GetItemCount, "writ_Saren" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritSaren == 100 ) if ( Player->GetItemCount, "writ_Saren" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritSadus == 80 ) if ( Player->GetItemCount "writ_Sadus" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritSadus == 100 ) if ( Player->GetItemCount "writ_Sadus" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritVendu == 80 ) if ( Player->GetItemCount, "writ_Vendu" > 0 ) set MT_LegitKills to ( MT_LegitKills + 2 ) endif endif if ( GetJournalIndex MT_WritVendu == 100 ) if ( Player->GetItemCount, "writ_Vendu" > 0 ) set MT_LegitKills to ( MT_LegitKills + 2 ) endif endif if ( GetJournalIndex MT_WritGuril == 80 ) if ( Player->GetItemCount, "writ_Guril" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritGuril == 100 ) if ( Player->GetItemCount, "writ_Guril" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritGalasa == 80 ) if ( Player->GetItemCount, "writ_Galasa" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritGalasa == 100 ) if ( Player->GetItemCount, "writ_Galasa" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritMavon == 80 ) if ( Player->GetItemCount, "writ_Mavon" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritMavon == 100 ) if ( Player->GetItemCount, "writ_Mavon" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBelvayn == 80 ) if ( Player->GetItemCount, "writ_Belvayn" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBelvayn == 100 ) if ( Player->GetItemCount, "writ_Belvayn" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBemis == 80 ) if ( Player->GetItemCount, "writ_Bemis" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBemis == 100 ) if ( Player->GetItemCount, "writ_Bemis" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBrilnosu == 80 ) if ( Player->GetItemCount, "writ_Brilnosu" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBrilnosu == 100 ) if ( Player->GetItemCount, "writ_Brilnosu" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritNavil == 80 ) if ( Player->GetItemCount, "writ_Navil" > 0 ) set MT_LegitKills to ( MT_LegitKills + 2 ) endif endif if ( GetJournalIndex MT_WritNavil == 100 ) if ( Player->GetItemCount, "writ_Navil" > 0 ) set MT_LegitKills to ( MT_LegitKills + 2 ) endif endif if ( GetJournalIndex MT_WritVarro == 80 ) if ( Player->GetItemCount, "writ_Varro" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritVarro == 100 ) if ( Player->GetItemCount, "writ_Varro" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBaladas == 80 ) if ( Player->GetItemCount, "writ_Baladas" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBaladas == 100 ) if ( Player->GetItemCount, "writ_Baladas" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBero == 80 ) if ( Player->GetItemCount, "writ_Bero" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritBero == 100 ) if ( Player->GetItemCount, "writ_Bero" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritTherana == 80 ) if ( Player->GetItemCount, "writ_Therana" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif if ( GetJournalIndex MT_WritTherana == 100 ) if ( Player->GetItemCount, "writ_Therana" > 0 ) set MT_LegitKills to ( MT_LegitKills + 1 ) endif endif ; calculate Morag Tong sanctioned discount to PCCrimeLevel set temp to ( MT_LegitKills * murdercost ) set MT_NewCrimeLevel to ( temp + GetPCCrimeLevel ) ; run ONLY ONCE StopScript BILL_MT_calc_legit_kills EndSCPTSCHD4dbattackScriptWSCVRWjournalOnceattackOnceplayerLevelattackmodothermoddbnumbertempsleepOncedbchanceSCDT X d TR_dbAttack >= 50$  player XW >= 30s 5 player XW >=20s 4 player XW >= 10s 3 player XW >=4s 2s 1    0 X c$Seyda Neen, Census and Excise Office == 1$ + X cAerie of Tir Thalor Mercenaries == 1$ % X cVivec, Office of the Watch ==1$ " X cVivec, Justice Offices == 1$ ) X cMoonmoth Legion Fort, Interior ==1$ * X cBuckmoth Legion Fort, Interior == 1$ / X c#Ebonheart, Hawkmoth Legion Garrison == 1$ . X c"Ebonheart, Imperial Guard Garrison == 1$  X cGnisis, Fort Darius == 1$ # X cPelagiad, Fort Pelagiad == 1$  s == 1s -1 1 * _ X == 1 s == 1$ s 1f X!d00s s 10 * s == 5s 90 s - f <= s#You are awakened by a slight noise.s s 1 + s > 2s 2 s s  s != 0 db_assassin4Cs s 1 - s s 1 + s == -1$ s 1GDBAttack 1 B s == 4s 70 s - f <= s#You are awakened by a subtle noise.s s 1 + s > 2s 2 s s  s != 0 db_assassin3Cs s 1 - s s 1 + s == -1$ s 1GDBAttack 1 + s == 3s 50 s - f <= s$You are awakened by a strange noise. db_assassin2Cs s 1 + s == -1$ s 1GDBAttack 1  s == 2s 40 s - f <= s&You are awakened by a shuffling noise. db_assassin1Cs s 1 + s == -1$ s 1GDBAttack 1   s == 1s 20 s - f <= sOYou are awakened just as a strange figure in black was about to move in on you!s s 1 + s == -1$ s 1GDBAttack 1      s 0 SCTX?Begin dbattackScript float dbchance short journalOnce short attackOnce short playerLevel short attackmod short othermod short dbnumber short temp short sleepOnce if ( GetJournalIndex TR_dbAttack >= 50 ) return endif if ( player->GetLevel >= 30 ) set playerLevel to 5 else if ( player->GetLevel >=20 ) set playerLevel to 4 else if ( player->GetLevel >= 10 ) set playerLevel to 3 else if ( player->GetLevel >=4 ) set playerLevel to 2 else set playerLevel to 1 endif endif endif endif if ( GetPCCell "Seyda Neen, Census and Excise Office" == 1 ) return endif if ( GetPCCell "Aerie of Tir Thalor Mercenaries" == 1 ) return endif if ( GetPCCell "Vivec, Office of the Watch" ==1 ) return endif if ( GetPCCell "Vivec, Justice Offices" == 1 ) return endif if ( GetPCCell "Moonmoth Legion Fort, Interior" ==1 ) return endif if ( GetPCCell "Buckmoth Legion Fort, Interior" == 1 ) return endif if ( GetPCCell "Ebonheart, Hawkmoth Legion Garrison" == 1 ) return endif if ( GetPCCell "Ebonheart, Imperial Guard Garrison" == 1 ) return endif if ( GetPCCell "Gnisis, Fort Darius" == 1 ) return endif if ( GetPCCell "Pelagiad, Fort Pelagiad" == 1 ) return endif if ( journalOnce == 1 ) ;Journal TR_DBAttack 10 set journalOnce to -1 endif if ( GetPCSleep == 1 ) if ( sleepOnce == 1 ) return endif set sleepOnce to 1 set dbchance to Random 100 set attackmod to ( attackonce * 10 ) if ( playerlevel == 5 ) set othermod to ( 90- attackmod ) if ( dbchance <= othermod ) WakeUpPC MessageBox "You are awakened by a slight noise." set dbnumber to ( dbnumber + 1 ) if ( dbnumber > 2 ) set dbnumber to 2 endif set temp to dbnumber while ( temp != 0 ) PlaceAtPC "db_assassin4" 1 128 1 set temp to ( temp - 1 ) endwhile set attackonce to ( attackonce + 1 ) if ( journalOnce == -1 ) return endif set journalOnce to 1 set DBAttack to 1 endif else if ( playerLevel == 4 ) set othermod to ( 70 - attackmod ) if ( dbchance <= othermod ) WakeUpPC MessageBox "You are awakened by a subtle noise." set dbnumber to ( dbnumber + 1 ) if ( dbnumber > 2 ) set dbnumber to 2 endif set temp to dbnumber while ( temp != 0 ) PlaceAtPC "db_assassin3" 1 128 1 set temp to ( temp - 1 ) endwhile set attackonce to ( attackonce + 1 ) if ( journalOnce == -1 ) return endif set journalOnce to 1 set DBAttack to 1 endif else if ( playerLevel == 3 ) set othermod to ( 50 - attackmod ) if ( dbchance <= othermod ) WakeUpPC MessageBox "You are awakened by a strange noise." PlaceAtPC "db_assassin2" 1 128 1 set attackonce to ( attackonce + 1 ) if ( journalOnce == -1 ) return endif set journalOnce to 1 set DBAttack to 1 endif else if ( playerLevel == 2 ) set othermod to ( 40 - attackmod ) if ( dbchance <= othermod ) WakeUpPC MessageBox "You are awakened by a shuffling noise." PlaceAtPC "db_assassin1" 1 128 1 set attackonce to ( attackonce + 1 ) if ( journalOnce == -1 ) return endif set journalOnce to 1 set DBAttack to 1 endif else if ( playerLevel == 1 ) set othermod to ( 20 - attackmod ) if ( dbchance <= othermod ) WakeUpPC MessageBox "You are awakened just as a strange figure in black was about to move in on you!" set attackonce to ( attackonce + 1 ) if ( journalOnce == -1 ) return endif set journalOnce to 1 set DBAttack to 1 endif endif endif endif endif endif else set sleepOnce to 0 endif End SCPTSCHD4TIR_emeraldgetpSCVRdoneSCDTp s == 1$  X o TIR kirin == 1 X == 1s 1$   X == 1  TIR kirins 1 SCTXbegin TIR_emeraldget short done if ( done == 1 ) return endif if ( GetDeadCount "TIR kirin" == 1 ) if ( OnActivate == 1 ) activate set done to 1 return endif endif if ( OnActivate == 1 ) activate "TIR kirin"->ForceGreeting set done to 1 endif endSCPTSCHD4TIR_firebeasts1SCDT1 X dTTR_Firesmiths > 10BPlayer SCTXpbegin TIR_firebeasts if ( GetJournalIndex TTR_Firesmiths > 10 ) SetFight 100 StartCombat Player endif endSCPTSCHD4TIR_golden_urnSCVRdoneSCDT X d TTR_altar == 80$  s == 1$  X == 1 TTR_altar("You have found a great golden urn!s 1 SCTXbegin TIR_golden_urn Short done if ( GetJournalIndex TTR_altar == 80 ) disable return endif if ( done == 1 ) return endif If ( OnActivate == 1 ) Journal TTR_altar 40 MessageBox "You have found a great golden urn!" set done to 1 endif end SCPTSCHD4TIR_goldenurn02VSCVRdoneSCDTV s == 1$  X d TTR_altar < 80  X d TTR_altar == 80s 1 SCTXbegin TIR_goldenurn02 Short done If ( done == 1 ) return endif if ( GetJournalIndex TTR_altar < 80 ) disable endif if ( GetJournalIndex TTR_altar == 80 ) enable set done to 1 endif end SCPTGSCHD4TIR_kirinSCVRdistancecheckdonemyxmyymyzSCDT X == 1$  s == 1$  X rplayer > 1200$  X > 1000Q'Ki-rin shouts at you: I will win great honor destroying a criminal such as you!' continueBPlayers 1  X == 3 player X8 == 1$   X < 2$  TIR kirin X rPlayer > 1000 playerf X X playerf X Y playerf X Z  TIR kirin Xf  TIR kirin Yf  TIR kirin Zf  SCTX3begin TIR_kirin short distancecheck float myx float myy float myz short done if ( OnDeath == 1 ) return endif if ( done == 1 ) return endif if ( GetDistance player > 1200 ) return endif if ( GetPCCrimeLevel > 1000 ) MessageBox "'Ki-rin shouts at you: I will win great honor destroying a criminal such as you!'", "continue" SetFight 100 StartCombat Player set done to 1 endif if ( getcurrentaipackage == 3 ) if ( Player->GetEffect, sEffectLevitate == 1 ) return endif endif if ( GetCurrentAiPackage < 2 ) return elseif ( "TIR kirin"->GetDistance Player > 1000 ) set myx to ( player->getpos x ) set myy to ( player->getpos y ) set myz to ( player->getpos z ) "TIR kirin"->setpos x myx "TIR kirin"->setpos y myy "TIR kirin"->setpos z myz endif endif end SCPTSCHD4TIR_maargandoorSCVRdoneSCDT X d TTR_altar < 10  X d TTR_altar == 15  s == 1$  X == 1 TTR_altarFYou have discovered a hidden chamber! You record this in your journal.s 1 SCTXibegin TIR_maargandoor Short done If ( GetJournalIndex TTR_altar < 10 ) disable endif If ( GetJournalIndex TTR_altar == 15 ) enable endif If ( done == 1 ) return endif If ( OnActivate == 1 ) Journal TTR_altar 30 MessageBox "You have discovered a hidden chamber! You record this in your journal." Set done to 1 Activate endif end SCPTSCHD4TIR_NOwarriorYSCVRdoonceSCDTY s == 1$  player X oTIR_emerald_01 >= 1BPlayers 1 SCTXbegin TIR_NOwarrior short doonce if ( doonce == 1 ) return endif if ( Player->GetItemCount "TIR_emerald_01" >= 1 ) setfight 100 setdisposition 0 StartCombat Player set doonce to 1 endif end SCPTySCHD4TIR_NPCdayonlyXSCVRnoloreSCDTX X == 1$  GGameHour > 6 GGameHour < 20   GGameHour > 21 SCTXbegin TIR_NPCdayonly short nolore if ( OnDeath == 1 ) return endif If ( GameHour > 6 ) If ( GameHour < 20 ) Enable endif endif If ( GameHour > 21 ) Disable endif end TIR_NPCdayonlySCPTbSCHD4TIR_shining_spearKSCVRdoneSCDTK X == 1 s == 1$s 1TIR_lich_suddenC  SCTXbegin TIR_shining_spear short done if ( onactivate == 1 ) if ( done == 1 ) activate return else set done to 1 PlaceAtPC "TIR_lich_sudden" 3 256 1 activate endif endif end SCPTASCHD4TIR_tomb01GSCVRdoneSCDTG s == 1$ $ X dTTR_Granarinth_Challenge > 20s 1 SCTXbegin TIR_tomb01 Short done if ( done == 1 ) return endif if ( GetJournalIndex TTR_Granarinth_Challenge > 20 ) disable set done to 1 endif end SCPTSCHD4TIR_tomb02tSCVRdoneSCDTt s == 1$ $ X dTTR_Granarinth_Challenge < 30 % X dTTR_Granarinth_Challenge == 30s 1 SCTXbegin TIR_tomb02 Short done if ( done == 1 ) return endif if ( GetJournalIndex TTR_Granarinth_Challenge < 30 ) disable endif if ( GetJournalIndex TTR_Granarinth_Challenge == 30 ) enable set done to 1 endif end SCPT-SCHD4TIR_tomb_urnSCVRdoneSCDT s == 1$ $ X dTTR_Granarinth_Challenge < 20 % X dTTR_Granarinth_Challenge == 20  X == 1TTR_Granarinth_Challenge-Stone Door Open 1??DYou hear the loud sound of scraping stone from the room to the east. Continues 1 SCTXbegin TIR_tomb_urn Short done If ( done == 1 ) return endif if ( GetJournalIndex TTR_Granarinth_Challenge < 20 ) disable endif if ( GetJournalIndex TTR_Granarinth_Challenge == 20 ) enable endif if ( OnActivate == 1 ) journal "TTR_Granarinth_Challenge" 30 PlaySound3DVP "Stone Door Open 1", 1.0, 1.0 MessageBox "You hear the loud sound of scraping stone from the room to the east." "Continue" set done to 1 endif end SCPT}SCHD4TIR_urnglowVSCVRdoneSCDTV s == 1$  X d TTR_altar < 80  X d TTR_altar == 80s 1 SCTXbegin TIR_urnglow Short done if ( done == 1 ) return endif if ( GetJournalIndex TTR_altar < 80 ) disable endif if ( GetJournalIndex TTR_altar == 80 ) enable set done to 1 endif end SCPT=SCHD4TirarcherSCVRdistanceCheckdonemyxmyymyzSCDT X ==1A Tir Thalor archer has fallen!G TIR_Ainparty 0$  s ==1$  X rPlayer > 1800$  X > 1000ETir Thalor Archer: 'The Aerie will not tolerate criminals fool! DIE!' continueBPlayers 1  X == 3 player X8 == 1 TIR archer for hire   X < 2$ TIR archer for hire X rPlayer > 1700 playerf X X playerf X Y playerf X Z TIR archer for hire Xf TIR archer for hire Yf TIR archer for hire Zf  SCTXbegin Tirarcher Short distanceCheck Float myx Float myy Float myz short done if (OnDeath ==1) MessageBox "A Tir Thalor archer has fallen!" Set TIR_Ainparty to 0 return endif if ( done ==1 ) return endif if ( GetDistance Player > 1800 ) return endif if ( GetPCCrimeLevel > 1000 ) Messagebox "Tir Thalor Archer: 'The Aerie will not tolerate criminals fool! DIE!'", "continue" SetFight 100 StartCombat Player set done to 1 endif if ( GetCurrentAiPackage == 3 ) if ( Player->GetEffect, sEffectLevitate == 1 ) "TIR archer for hire"->AiWander 0 0 0 0 endif endif If ( GetCurrentAiPackage < 2 ) Return Elseif ( "TIR archer for hire"->GetDistance Player > 1700 ) Set myx to ( Player->GetPos x ) Set myy to ( Player->GetPos y ) Set myz to ( Player->GetPos z ) "TIR archer for hire"->SetPos x myx "TIR archer for hire"->SetPos y myy "TIR archer for hire"->SetPos z myz endif endif end TirarcherSCPTSCHD4TirJhennaSCDT X ==1With the final blow, you sense that you have freed Jhenna from her horrible curse of un-life. She tells you how she was slain by the creature known as Lisith the Possesser and how the thing tore the fair flesh from her face and raised her from the ashpits to serve him for eternity. She asks with her dying breath for you to take her cuirass to Field Marshal Granarinth and let him know that she is sorry to fail in her duties. You scrawl this down in your journal.Ok TTR_Loora SCTX>begin TirJhenna if (OnDeath ==1) MessageBox, "With the final blow, you sense that you have freed Jhenna from her horrible curse of un-life. She tells you how she was slain by the creature known as Lisith the Possesser and how the thing tore the fair flesh from her face and raised her from the ashpits to serve him for eternity. She asks with her dying breath for you to take her cuirass to Field Marshal Granarinth and let him know that she is sorry to fail in her duties. You scrawl this down in your journal.", "Ok" Journal, "TTR_Loora", 30 endif end TirJhennaSCPTTSCHD4TirLisithhSCDTh X ==1NLisith the Possesser falls to the ground in a crumbled pile of dust and bones.Ok SCTXbegin TirLisith if (OnDeath ==1) MessageBox, "Lisith the Possesser falls to the ground in a crumbled pile of dust and bones.", "Ok" endif end TirLisithSCPT\SCHD4Tirwarrior)SCVRdistanceCheckdonemyxmyymyzSCDT) X ==1'A Tir Thalor mercenary has been killed!G TIR_Winparty 0$  s == 1$  X rPlayer > 1800$  X > 1000HTir Thalor Warrior: 'The Aerie will not tolerate criminals jackal! DIE!' continueBPlayers 1  X == 3 player X8 == 1 TIR warrior for hire   X < 2$ TIR warrior for hire X rPlayer > 1700 playerf X X playerf X Y playerf X Z TIR warrior for hire Xf TIR warrior for hire Yf TIR warrior for hire Zf  SCTXbegin Tirwarrior Short distanceCheck Float myx Float myy Float myz short done if (OnDeath ==1) MessageBox "A Tir Thalor mercenary has been killed!" Set TIR_Winparty to 0 return endif if ( done == 1 ) return endif if ( GetDistance Player > 1800 ) return endif if ( GetPCCrimeLevel > 1000 ) MessageBox "Tir Thalor Warrior: 'The Aerie will not tolerate criminals jackal! DIE!'", "continue" SetFight 100 StartCombat Player set done to 1 endif if ( GetCurrentAiPackage == 3 ) if ( Player->GetEffect, sEffectLevitate == 1 ) "TIR warrior for hire"->AiWander 0 0 0 0 endif endif If ( GetCurrentAiPackage < 2 ) Return Elseif ( "TIR warrior for hire"->GetDistance Player > 1700 ) Set myx to ( Player->Getpos x ) Set myy to ( Player->GetPos y ) Set myz to ( Player->GetPos z ) "TIR warrior for hire"->SetPos x myx "TIR warrior for hire"->SetPos y myy "TIR warrior for hire"->SetPos z myz endif endif end TirwarriorLTEX@NAME Rock_CoastalINTVDATATx_coastal_rock_01.tgaLTEX9NAME RM_rock_01INTVDATATx_RM_rock_01.tgaLTEXANAMEAI_Grass_RockyINTVDATATx_grass_rocky_01.tgaLTEX@NAMEWG_Scrub PlainINTVDATATx_scrubplain_01.tgaLTEX?NAMEWG_rockyscrubINTVDATATx_rockyscrub_01.tgaLTEX6NAMEWG_rockINTVDATATx_rock_WG_01.tgaLTEX>NAME RM_grayrockINTVDATATx_RM_grayrock_01.tgaLTEX<NAME RM_redrockINTVDATATx_RM_redrock_01.tgaLTEX?NAME AL_road_01INTVDATATx_ashlands_road_01.tgaLTEX=NAME Scrub PlainINTV DATATx_scrubplain_01.tgaLTEX@NAME WG_rockydirtINTV DATATx_WG_rockydirt_01.tgaLTEX@NAME WG_dirtscrubINTV DATATx_WG_dirtscrub_01.tgaLTEX5NAME AI_GrassINTV DATATx_grass_01.tgaLTEX6NAMEWG_roadINTV DATATx_WG_road_01.tgaLTEXANAMEWG_dirtroad_01INTVDATATx_WG_dirtroad_01.tgaLTEXFNAMEWG_cobblestonesINTVDATATx_WG_cobblestones_01.tgaLTEXBNAMEAI_Grass_DirtINTVDATATx_AI_grass_dirt_01.tgaLTEX>NAME AI_DirtroadINTVDATATx_AI_dirtroad_01.tgaLTEX6NAMEAI_DirtINTVDATATx_AI_dirt_01.tgaLTEX:NAME AI_CloverINTVDATATx_AI_clover_02.tgaLTEX;NAME AI_Grass_02INTVDATATx_AI_grass_01.tgaLTEXDNAMEAI_Tilled_DirtINTVDATATx_AI_tilled_dirt_01.tgaLTEXANAMEAC_dirtroad_01INTVDATATx_AC_dirtroad_01.tgaLTEX7NAME MA_rock04INTVDATATx_MA_rock04.tgaLTEXCNAMEMA_crackedearthINTVDATATx_MA_crackedearth.tgaLTEX7NAME MA_lava06INTVDATATx_MA_lava06.tgaLTEX;NAME MA_lavarockINTVDATATx_MA_lavarock.tgaLTEX7NAME MA_lava02INTVDATATx_MA_lava02.tgaLTEX7NAME MA_lava03INTVDATATx_MA_lava03.tgaLTEX7NAME MA_lava04INTVDATATx_MA_lava04.tgaLTEX7NAME MA_lava05INTVDATATx_MA_lava05.tgaLTEXGNAMEMA_sulphur_rock01INTVDATATx_MA_sulphur_rock01.tgaLTEXGNAMEMA_sulphur_rock07INTV DATATx_MA_sulphur_rock07.tgaLTEX3NAMEMA_lavaINTV!DATATx_MA_lava.tgaLTEX<NAMETx_BC_grass.tgaINTV"DATATx_BC_grass.tgaLTEXHNAMETx_BC_undergrowth.tgaINTV#DATATx_BC_undergrowth.tgaLTEX@NAMETx_BC_muck_01.tgaINTV$DATATx_BC_muck_01.tgaLTEXFNAMETx_BC_rockyscrub.tgaINTV%DATATx_BC_rockyscrub.tgaLTEX@NAMETx_BC_rock_03.tgaINTV&DATATx_BC_rock_03.tgaLTEXANAMEWG_mainroad_01INTV'DATATx_WG_mainroad_01.tgaLTEXHNAMETx_AI_mainroad_01.tgaINTV(DATATx_AI_mainroad_01.tgaSPELBNAMETIR restore allFNAMStorm RestoreSPDT 2ENAMJENAMJENAMJENAMJENAMJENAMJENAMJENAMJSPEL^NAMETIR_fire shieldFNAM Fire AuraSPDT ENAM22SPELVNAME TIR_flyingFNAMFlyingSPDT ENAM 22CREANAME clannfearMODLr\Clannfear.NIFFNAM ClannfearNPDT`nFP<dd<Zd(((FLAGHNPCO$ingred_daedras_heart_01AIDT Z0AI_W2NPC_NAMEboderi faranoFNAMBoderi FaranoRNAM Dark ElfCNAM PublicanANAMBNAMb_n_dark elf_f_head_01KNAM1BG_DElf_hair_03kSCRIPub_Aldruhn_SkarNPDT40<#89%?(   ,,1,Bx2FLAG NPCO$common_skirt_02NPCO$common_shirt_02NPCO$common_shoes_02NPCO$random_foodNPCO$potion_local_liquor_01NPCO$Potion_Local_Brew_01NPCO$potion_comberry_wine_01NPCO$Potion_Cyro_Whiskey_01NPCO$potion_comberry_brandy_01NPCO$potion_cyro_brandy_01AIDT d0 AI_W( NPC_kNAME tanar llerviFNAM Tanar LlerviRNAM Dark ElfCNAMEnchanter ServiceANAM Mages GuildBNAM1BG_DElf_Head_MorgiahKNAM1BG_DElf_hair_02rNPDT43B7-<"-($  ,6",,  <2 FLAG NPCO$common_skirt_03NPCO$common_shirt_05NPCO$common_shoes_03NPCO$common_pants_05NPCO$sc_ondusisunhingingNPCO$sc_fphyggisgemfeederNPCO$sc_divineinterventionNPCO$sc_corruptarcanixNPCO$sc_balefulsufferingNPCO$ sc_elementalburstfrostNPCO$sc_elevramsstyNPCO$sc_firstbarrierNPCO$sc_secondbarrierNPCO$sc_thirdbarrierNPCO$sc_healingNPCO$sc_markNPCO$sc_leaguestepNPCO$sc_drathiswinterguestNPCO$sc_taldamsscorcherNPCO$sc_reynosbeastfinderNPCO$sc_reynosfinsNPCO$random_scroll_allNPCS wearying touchNPCS shockbloomNPCS poisonbloomNPCS lightning boltNPCS lightning stormNPCS demoralizing touchNPCS rally beastNPCS rallying touchNPCS rally creatureNPCS rally humanoidAIDT d0AI_W< NPC_NAMEergnirFNAMErgnirRNAMNordCNAMSmithANAMFighters GuildBNAM1BG_B_N_Nord_M_Head02wKNAM1BG_b_n_Nord_M_hair02dNPDT4 V$.-;F#(//*%9%*& &~H2FLAGNPCO$iron boltNPCO$iron arrowNPCO$steel arrowNPCO$common_shirt_04_aNPCO$common_shoes_05NPCO$common_pants_01AIDT Fd0AI_W< NPC_NAMEaengothFNAMAengoth the JewelerRNAM Wood ElfCNAMScoutANAMThieves GuildBNAM1BG_WElf_M_Head_02KNAM1BG_WElf_M_Hair_03kSCRInoloreNPDT 20FLAGNPCO$steel daggerNPCO$common_shirt_04_aNPCO$common_shoes_02NPCO$common_pants_04AIDT Z0@AI_W< CREA8NAME Kwama QueenMODLr\Kwama Queen.NIFFNAM Kwama QueenNPDT`2222222<ZFLAG NPCO$random_kwama eggNPCO$random_kwama_cuttleAIDT d0AI_W22CREANAME bonelordMODLr\BoneLord.NIFFNAM BonelordNPDT`ddP2(222d<ZFLAGHNPCO$random_loot_bonewalker_greaterNPCO$ random_bonemealNPCS resist frost_75NPCS resist poison_75NPCS resist shock_75NPCS second barrierNPCS grave curse: speedNPCS immune to normal weaponsAIDT d0AI_WCREANAME daedrothMODLr\Daedroth.NIFFNAM DaedrothNPDT` KKPKK22XFZ$$$FLAGHNPCO$random_daedra_heartNPCS regenerateNPCS third barrierNPCS poisonbloomNPCS shockbloomNPCS immune to normal weaponsNPCS immune to fireAIDT Z0AI_W2CREANAMEdremoraMODLr\Dremora.NIFFNAMDremoraNPDT` 72F22222ddPZFLAG NPCO$random_daedra_heartNPCO$random excellent melee weaponNPCS second barrierNPCS reflect_20NPCS immune to normal weaponsNPCS immune to fireAIDT Z0AI_W< CREA6NAME dremora_lordMODLr\Dremora.NIFCNAMdremoraFNAM Dremora LordNPDT` dFZZZKFF ZP2-P#<#<FLAG NPCO$random excellent melee weaponNPCO$random_daedra_heartNPCS fire stormNPCS fourth barrierNPCS reflect_20NPCS immune to normal weaponsNPCS immune to fireNPCS immune to poisonAIDT Z0AI_W< CREANAMEatronach_flameMODLr\Atronach_Fire.NIFFNAMFlame AtronachNPDT`22F2 222iXi<ZFLAGHNPCO$random_fire_saltsNPCS weakness frost_60NPCS immune to fireNPCS firebloomNPCS reflect_20NPCS immune to normal weaponsAIDT Z0AI_W22CREATNAMEogrimMODLr\Clannfear_Daddy.NIFFNAMOgrimNPDT` d2Z2222@<Z!!!FLAGHNPCO$random_daedra_heartNPCS regenerate [ability]NPCS immune to normal weaponsAIDT Z0AI_W2 CREANAMEskeleton championMODLr\Skeleton.NIFCNAM skeletonFNAMSkeleton ChampionNPDT` 22222222PP   FLAG NPCO$iron_shieldNPCO$random_bonemealNPCO$random_silver_weaponNPCS immune to poisonNPCS immune to diseaseNPCS immune to frostNPCS resist shock_50AIDT Z0AI_W< CREANAMEatronach_stormMODLr\Atronach_Storm.NIFFNAMStorm AtronachNPDT`22Z2 222^XFZ---FLAGHNPCO$random_void_saltsNPCS resist poison_75NPCS shock shieldNPCS shockbloomNPCS reflect_20NPCS immune to normal weaponsNPCS immune to shockAIDT Z0AI_W22NPC_NAME vala catrasoFNAM Vala CatrasoRNAM ImperialCNAMPriestANAMBNAMB_N_Imperial_F_Head_07KNAMB_N_Imperial_F_Hair_06NPDT 20FLAGNPCO$expensive_amulet_01NPCO$expensive_ring_01NPCO$expensive_ring_03NPCO$expensive_robe_02_aNPCO$expensive_shoes_03AIDT Z0AI_W< NPC_2NAMEtremona marenFNAMTremona MarenRNAM Dark ElfCNAM CommonerANAMBNAMb_n_dark elf_f_head_07KNAM1BG_DElf_hair_02sNPDT 20FLAGNPCO$common_robe_02NPCO$common_shoes_02AIDT 20AI_W(< NPC_ NAMEdilvene venimFNAMDilvene VenimRNAM Dark ElfCNAMNobleANAMRedoranBNAMb_n_dark elf_f_head_01KNAMb_n_dark elf_f_hair_06NPDT 2 0FLAGNPCO$exquisite_amulet_01NPCO$exquisite_ring_01NPCO$exquisite_skirt_01NPCO$exquisite_belt_01NPCO$exquisite_shirt_01NPCO$exquisite_shoes_01AIDT FZ0AI_W( NPC_NAMEbrara morvaynFNAMMistress Brara MorvaynRNAM Dark ElfCNAMNobleANAMRedoranBNAM1BG_DElf_Head_01KNAMB_N_Dark Elf_F_BarenziahHSCRIRedoranCouncilorNPDT 20FLAGNPCO$silver daggerNPCO$extravagant_amulet_01NPCO$extravagant_ring_01NPCO$extravagant_skirt_01NPCO$extravagant_glove_left_01NPCO$extravagant_glove_right_01NPCO$extravagant_belt_01NPCO$extravagant_shirt_01_rNPCO$extravagant_shoes_01AIDT Z0AI_W ( NPC_zNAMEtuundirFNAMTuundirRNAM Wood ElfCNAMHerderANAMBNAM1BG_WElf_M_Head_02KNAM1BG_WElf_M_Hair_01rNPDT 20FLAGNPCO$common_belt_01NPCO$common_shirt_04_bNPCO$common_shoes_05NPCO$common_pants_05AIDT 0AI_W< NPC_jNAMEmerthierry laelippeFNAMMerthierry LaelippeRNAMBretonCNAMFarmerANAMBNAMb_n_breton_m_head_03KNAM1BG_b_n_Bret_m_hair_01bNPDT 20FLAGNPCO$common_shirt_04_aNPCO$common_shoes_05NPCO$common_pants_04_bAIDT 0AI_W< NPC_NAME hlaalu guardFNAM Hlaalu GuardRNAM Dark ElfCNAMGuardANAMHlaaluBNAMb_n_dark elf_m_head_01KNAMb_n_dark elf_m_hair_17NPDT4d=-FM\/(@@@@D6 ""  ""z32FLAGNPCO$steel longswordNPCO$expensive_pants_01_eNPCO$bonemold_bracer_rightNPCO$bonemold_bracer_leftNPCO$bonemold_tshield_hlaaluguardNPCO$bonemold_bootsNPCO$bonemold_greavesNPCO$bonemold_armun-an_pauldron_rNPCO$bonemold_armun-an_pauldron_lNPCO$bonemold_armun-an_cuirassNPCO$bonemold_armun-an_helmNPCO$torch_infinite_timeAIDT d0AI_W< NPC_^NAMEdralosa athrenFNAMDralosa AthrenRNAM Dark ElfCNAMPauperANAMBNAMb_n_dark elf_f_head_08KNAM1BG_DElf_hair_01kNPDT 20FLAGNPCO$common_ring_03NPCO$common_robe_05NPCO$common_shoes_04AIDT 0AI_W< NPC_NAMEclagius clanlerFNAMClagius ClanlerRNAM ImperialCNAMTrader ServiceANAMBNAM1BG_B_N_Imp_M_Head_01KNAMb_n_imperial_m_hair_04NPDT47-#$,*C(  !!!  +?Z2 FLAGNPCO$extravagant_shirt_01NPCO$extravagant_shoes_01NPCO$extravagant_pants_01AIDT d06AI_W< NPC_ NAMEmeldorFNAMMeldorRNAM Wood ElfCNAMSmithANAMBNAM1BG_WElf_M_Head_01KNAM1BG_WElf_M_Hair_01dNPDT45+!:<-*()))  " "CV2FLAGNPCO$common_shirt_04NPCO$common_shoes_02NPCO$common_pants_03_cNPCO$trollbone_cuirassNPCO$repair_journeyman_01AIDT d0AI_W< NPC_/NAME heddvildFNAM HeddvildRNAMNordCNAM BarbarianANAMBNAM1BG_B_N_Nord_Head02KNAM1BG_b_n_nord_hair_01LyNPDT 20FLAGNPCO$nordic battle axeNPCO$common_pants_01NPCO$fur_bracer_rightNPCO$fur_bracer_leftNPCO$fur_bootsNPCO$fur_pauldron_rightNPCO$fur_pauldron_leftNPCO$fur_cuirassAIDT 0AI_W< CREA=NAMEhungerMODL r\Hunger.NIFFNAMHungerNPDT` 22P2-222<Z ! ! !FLAGHNPCO$random_daedra_heartNPCS immune to fireNPCS immune to frostNPCS immune to poisonNPCS immune to shockNPCS paralysisNPCS disintegrate armorNPCS disintegrate weaponNPCS immune to normal weaponsAIDT Z0AI_W2NPC_ NAME aurnie vanneFNAM Aurnie VanneRNAMBretonCNAM Monk ServiceANAMHlaaluBNAMb_n_breton_f_head_02KNAM1BG_b_n_Bret_hair_02rNPDT4 19F>E#-(' " '00"" 0Nr2FLAG NPCO$extravagant_robe_01_hNPCO$exquisite_shoes_01NPCO$netch_leather_greavesNPCO$netch_leather_cuirassNPCO$ random goldNPCS balyna's antidoteNPCS cure poisonNPCS seryn's giftNPCS rest of st. merrisNPCS great heal companionAIDT d0@AI_W< NPC_NAMEeydis fire-eyeFNAMEydis Fire-EyeRNAMNordCNAMMaster-at-ArmsANAMFighters GuildBNAM1BG_B_N_Nord_Head03KNAM1BG_b_n_nord_hair_02ySCRI eydisScriptNPDT4d,@7JV)(/94HCHC!0!X12FLAG NPCO$dwarven maceNPCO$bonemold_bracer_rightNPCO$bonemold_bracer_leftNPCO$bonemold_towershieldNPCO$bonemold_bootsNPCO$bonemold_greavesNPCO$bonemold_pauldron_rNPCO$bonemold_pauldron_lNPCO$bonemold_cuirassNPCO$2random goldAIDT Z0@AI_W< NPC_QNAMEflaenia amiulususFNAMFlaenia AmiulususRNAM ImperialCNAM DrillmasterANAMFighters GuildBNAM1BG_B_N_Imp_Head_01KNAMb_n_imperial_f_hair_02NPDT487-23-6(,"',,$$ )Mn2FLAG NPCO$Iron Long SpearNPCO$common_glove_left_01NPCO$common_glove_right_01NPCO$common_belt_03NPCO$common_shirt_01NPCO$common_shoes_05NPCO$common_pants_02AIDT Z0@AI_W@< NPC_bNAMEhasphat antabolisFNAMHasphat AntabolisRNAM ImperialCNAM DrillmasterANAMFighters GuildBNAM1BG_B_N_Imp_M_Head_01KNAMB_N_Imperial_M_Hair_08SCRInoloreNPDT4 >8$5D/7(/%* /&& +[p2FLAG NPCO$Iron Long SpearNPCO$common_belt_01NPCO$common_shirt_02NPCO$common_shoes_03NPCO$common_pants_04NPCO$key_hasphat_antabolisNPCO$key_hasphat_antabolis2AIDT d0@AI_W@< NPC_NAMEmasalinie merianFNAMMasalinie MerianRNAMBretonCNAM Guild GuideANAM Mages GuildBNAM1BG_B_N_Bret_Head_01KNAM1BG_b_n_Bret_hair_01rNPDT4 )OV07%@($.>>$)))O2FLAG NPCO$expensive_ring_02NPCO$expensive_robe_03NPCO$expensive_shoes_03NPCS bound daggerNPCS bound longswordNPCS bound maceNPCS bound battle-axeNPCS bound spearNPCS bound longbowNPCS summon least bonewalkerNPCS reflectNPCS soul trapNPCS weak spelldrinkerNPCS poet's whimNPCS great resist common diseaseNPCS variable resist corpus diseaseNPCS great resist fireNPCS flameguardAIDT Z0DODTzW"Eē˖@DNAMAld-ruhn, Guild of MagesDODT-@49D I@DNAMVivec, Guild of MagesDODT>>4N2FLAG NPCO$common_shirt_01NPCO$common_shoes_04NPCO$common_pants_05NPCO$netch_leather_greavesNPCO$fur_cuirassNPCO$l_m_wpn_melee_bluntNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_W< NPC_eNAMEsiriFNAMSiriRNAMNordCNAM CrusaderANAM Clan QuarraBNAMB_V_Nord_F_Head_01KNAMb_n_nord_f_hair_01SCRIVampire_QuarraNPDT4d7^MZO,(F6@JPJ"5&&&@n^2FLAG NPCO$ebony maceNPCO$ebony_bracer_rightNPCO$ebony_bracer_leftNPCO$ebony_bootsNPCO$ebony_greavesNPCO$ebony_pauldron_rightNPCO$ebony_pauldron_leftNPCO$ebony_cuirassNPCS strength leechNPCS weaknessNPCS temptationNPCS lightning boltNPCS lightning stormNPCS daedric biteNPCS frost boltNPCS frost stormNPCS vivec's_wrathNPCS enervateNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_T@?D#`AI_T@c@!`NPC_NAME mororurgFNAM MororurgRNAM High ElfCNAM AlchemistANAM Clan AundaeBNAMB_V_High Elf_M_Head_01KNAMb_n_high elf_m_hair_05SCRIVampire_AundaeNPDT40dJ7P052B==8B)^2 FLAGNPCO$expensive_amulet_01NPCO$expensive_shirt_03NPCO$expensive_shoes_03NPCO$expensive_pants_03NPCO$l_m_wpn_melee_short bladeNPCO$l_m_potionNPCS crushing burdenNPCS crushing burden of sinNPCS wearyNPCS cruel wearyNPCS wild levitateNPCS bound longswordNPCS bound maceNPCS bound spearNPCS summon greater bonewalkerNPCS commanding touchNPCS reflectNPCS weak spelldrinkerNPCS slowfallNPCS summon skeletal minionNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT 1AI_W< NPC_NAME moranargFNAM MoranargRNAM High ElfCNAM SorcererANAM Clan AundaeBNAMB_V_High Elf_M_Head_01KNAMb_n_high elf_m_hair_02SCRIVampire_AundaeNPDT4+[R6PB4(@@<,<6^2 FLAGNPCO$expensive_ring_02NPCO$exquisite_shirt_01NPCO$expensive_shoes_02NPCO$expensive_pants_02NPCS dire wearyNPCS great featherNPCS strong fire shieldNPCS strong frost shieldNPCS second barrierNPCS strong shock shieldNPCS wild distractionNPCS dire weakness to fireNPCS dire weakness to frostNPCS dire weakness to magickaNPCS dire weakness to poisonNPCS dire weakness to shockNPCS reflectNPCS sotha's mirrorNPCS weak spelldrinkerNPCS vivec's feastNPCS spell absorptionNPCS drain bloodNPCS absorb intelligenceNPCS absorb willpowerNPCS blood despairNPCS dispelNPCS daedric biteNPCS frost boltNPCS vivec's_wrathNPCS weakness to corprus diseaseNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT AI_TEEzEAI_T@E@qEzEAI_T`E pEzEAI_TDЂEzENPC_LNAME gladroonFNAM GladroonRNAM High ElfCNAMSmithANAM Clan AundaeBNAMB_V_High Elf_M_Head_01KNAMb_n_high elf_m_hair_03SCRIVampire_AundaeNPDT4U=3C@C0(88))8)) , ,,z2 LFLAGNPCO$expensive_ring_03NPCO$expensive_belt_01NPCO$expensive_shirt_03NPCO$expensive_shoes_02NPCO$common_pants_04_bNPCO$l_m_wpn_melee_short bladeNPCO$key_AshmelechNPCO$key_Ashmelech_chestNPCO$repair_master_01NPCO$repair_journeyman_01NPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT AI_W< NPC_NAME tareraneFNAM TareraneRNAM High ElfCNAM NightbladeANAM Clan AundaeBNAMB_V_High Elf_F_Head_01KNAMb_n_high elf_f_hair_01SCRIVampire_AundaeNPDT4,AXGP&<(3==8),,2 FLAG NPCO$expensive_skirt_02NPCO$expensive_shirt_03NPCO$expensive_shoes_02NPCO$l_m_wpn_melee_short bladeNPCS crushing burden touchNPCS wearyNPCS tinur's hoptoadNPCS strong levitateNPCS wearying touchNPCS shockbloomNPCS poisonbloomNPCS lightning boltNPCS lightning stormNPCS wizard rendNPCS alad's caliginyNPCS invisibilityNPCS hideNPCS far silenceNPCS dire noiseNPCS reflectNPCS weak spelldrinkerNPCS spell absorptionNPCS absorb agilityNPCS absorb speedNPCS absorb willpowerNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT AI_W< NPC_jNAME lorurmendFNAM LorurmendRNAM High ElfCNAMWitchANAM Clan AundaeBNAMB_V_High Elf_F_Head_01KNAMb_n_high elf_f_hair_01SCRIVampire_AundaeNPDT4/GK:P&>2,<<66+2 FLAG NPCO$expensive_amulet_03NPCO$expensive_ring_03NPCO$expensive_robe_02_aNPCO$expensive_shoes_02NPCO$l_m_wpn_melee_short bladeNPCS frost_shieldNPCS summon greater bonewalkerNPCS summon least bonewalkerNPCS summon scampNPCS alad's caliginyNPCS commanding touchNPCS invisibilityNPCS hideNPCS medusa's gazeNPCS far silenceNPCS dire noiseNPCS reflectNPCS weak spelldrinkerNPCS vivec's feastNPCS spell absorptionNPCS absorb intelligenceNPCS absorb speedNPCS absorb willpowerNPCS summon skeletal minionNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT AI_W< NPC_NAME mirkrandFNAM MirkrandRNAM High ElfCNAM SorcererANAM Clan AundaeBNAMB_V_High Elf_F_Head_01KNAMb_n_high elf_f_hair_04SCRIVampire_AundaeNPDT4-`X8P:6(DD>0>:,2 FLAG NPCO$expensive_shirt_03NPCO$expensive_shoes_01NPCO$expensive_pants_02NPCS dire wearyNPCS great featherNPCS strong fire shieldNPCS strong frost shieldNPCS second barrierNPCS strong shock shieldNPCS wild distractionNPCS dire weakness to fireNPCS dire weakness to frostNPCS dire weakness to magickaNPCS dire weakness to poisonNPCS dire weakness to shockNPCS invisibilityNPCS hideNPCS far silenceNPCS dire noiseNPCS reflectNPCS weak spelldrinkerNPCS wild spelldrinkerNPCS drain bloodNPCS absorb intelligenceNPCS absorb willpowerNPCS blood despairNPCS poison_powerfulNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT AI_W< NPC_NAMEjeanciele macileFNAMJeanciele MacileRNAMBretonCNAM WitchhunterANAMBNAMb_n_breton_m_head_03KNAMb_n_breton_m_hair_00SCRIVampire_AundaeNPDT4+B4.P)(& 0!+  <2FLAGNPCO$common_shirt_02NPCO$common_shoes_03NPCO$common_pants_02NPCO$l_m_wpn_missle_arrowNPCO$l_b_ringsNPCO$l_n_wpn_missle_bowNPCS saintly wordNPCS summon ancestral ghostNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT FAI_W< NPC_NAMEiroroonFNAMIroroonRNAM High ElfCNAM NightbladeANAM Clan AundaeBNAMB_V_High Elf_M_Head_01KNAMb_n_high elf_m_hair_04SCRIVampire_AundaeNPDT4 (=M>P.6(-772#((xz2FLAGNPCO$expensive_shirt_03NPCO$expensive_shoes_02NPCO$expensive_pants_03NPCO$l_m_wpn_melee_short bladeNPCS heavy burdenNPCS great burden of sinNPCS crushing burden touchNPCS wearyNPCS tinur's hoptoadNPCS strong levitateNPCS temptationNPCS frostbloomNPCS shockbiteNPCS alad's caliginyNPCS invisibilityNPCS hideNPCS far silenceNPCS dire noiseNPCS reflectNPCS sotha's mirrorNPCS weak spelldrinkerNPCS vivec's feastNPCS spell absorptionNPCS absorb willpowerNPCS vivec's_wrathNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT AI_TDEzEAI_T?EEzENPC_#NAMEtragrimFNAMTragrimRNAM High ElfCNAM SorcererANAM Clan AundaeBNAMB_V_High Elf_M_Head_01KNAMb_n_high elf_m_hair_02SCRIVampire_AundaeNPDT4/d^;ZF7( FFB2B< r FLAGNPCO$expensive_shirt_03NPCO$expensive_shoes_02NPCO$expensive_pants_03NPCS dire wearyNPCS great featherNPCS strong fire shieldNPCS strong frost shieldNPCS second barrierNPCS strong shock shieldNPCS summon clanfearNPCS wild distractionNPCS drain enchantNPCS drain destructionNPCS dire weakness to fireNPCS dire weakness to frostNPCS wizard rendNPCS reflectNPCS weak spelldrinkerNPCS wild spelldrinkerNPCS absorb enduranceNPCS absorb endurance [ranged]NPCS drain bloodNPCS absorb intelligenceNPCS absorb willpowerNPCS blood despairNPCS Ghost CurseNPCS poison_powerfulNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_TDEZEAI_T@'D EjEAI_T#DhEzEAI_T@DEENPC_NAMEpelfFNAMPelfRNAMNordCNAM BarbarianANAM Clan QuarraBNAMB_V_Nord_M_Head_01KNAMb_n_nord_m_hair01SCRIVampire_QuarraNPDT4 Y%/2Z?#(0":::0J2FLAGNPCO$common_shirt_02NPCO$common_shoes_03NPCO$common_pants_04NPCO$fur_bracer_rightNPCO$fur_bracer_leftNPCO$fur_greavesNPCO$fur_cuirassNPCO$l_m_wpn_melee_axeNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_W< NPC_ NAMEkjeldFNAMKjeldRNAMNordCNAMSmithANAM Clan QuarraBNAMb_v_nord_m_head_01KNAMb_n_nord_m_hair03SCRIVampire_QuarraNPDT4 _+?;ZF%(5&0:?:* V2FLAGNPCO$common_shirt_02NPCO$common_pants_04NPCO$fur_bracer_rightNPCO$fur_bracer_leftNPCO$fur_bootsNPCO$fur_greavesNPCO$fur_cuirassNPCO$l_m_wpn_melee_bluntNPCO$repair_journeyman_01NPCO$repair_master_01NPCS weakening touchNPCS deadly poison [ranged]NPCS weakness to blight diseaseNPCS weakness to corprus diseaseNPCS weakness to common diseaseNPCS dire weakness to fireNPCS dire weakness to frostNPCS dire weakness to magickaNPCS dire weakness to poisonNPCS dire weakness to shockNPCS wrath of utholNPCS god's sparkNPCS poison_powerfulNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_W< NPC_gNAME knurguriFNAM KnurguriRNAMNordCNAMRogueANAM Clan QuarraBNAMB_V_Nord_M_Head_01KNAMb_n_nord_m_hair01SCRIVampire_QuarraNPDT4 I'13Z<;($.*>$))))N2 FLAGNPCO$common_shirt_05NPCO$common_shoes_04NPCO$common_pants_03_bNPCO$fur_greavesNPCO$netch_leather_cuirassNPCO$l_m_wpn_melee_axeNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_W< NPC_NAMEgergioFNAMGergioRNAM ImperialCNAMMonkANAM Clan BerneBNAMb_v_imperial_m_head_01KNAMb_n_imperial_m_hair_02SCRIVampire_BerneNPDT4C26HR0:(!++66,(<d2FLAGNPCO$common_pants_04NPCO$l_b_ringsNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_W< NPC_>NAMEleoneFNAMLeoneRNAM ImperialCNAMAcrobatANAM Clan BerneBNAMB_V_Imperial_F_Head_01KNAMb_n_imperial_f_hair_02SCRIVampire_BerneNPDT4?26KP>>( ++66,62,d2FLAG NPCO$ cruel shardstarNPCO$common_shirt_02NPCO$common_shoes_04NPCO$common_pants_05NPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_W< NPC_NAMEgermiaFNAMGermiaRNAM ImperialCNAMAgentANAM Clan BerneBNAMB_V_Imperial_F_Head_01KNAMb_n_imperial_f_hair_05SCRIVampire_BerneNPDT4C84Pd1Z( ::>: Dp2 ,FLAG NPCO$common_shirt_05NPCO$common_shoes_05NPCO$common_pants_03NPCO$fur_bracer_rightNPCO$netch_leather_boiled_cuirassNPCO$l_m_wpn_melee_long bladeNPCS blessed wordNPCS holy touchNPCS bound battle-axeNPCS bound cuirassNPCS ghost guardNPCS bone guardNPCS blindNPCS erelvam's wild styNPCS brevusa's averted eyesNPCS night-eyeNPCS paralysisNPCS father's handNPCS cruel noiseNPCS earwigNPCS cruel earwigNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT Z`AI_W< NPC_HNAMEarenaraFNAMArenaraRNAM ImperialCNAMSmithANAM Clan BerneBNAMB_V_Imperial_F_Head_01KNAMb_n_imperial_f_hair_04SCRIVampire_BerneNPDT4 U113P?9(44))8.$) .,b2FLAG NPCO$dire flamebolt ringNPCO$common_shirt_05NPCO$common_pants_04NPCO$netch_leather_bootsNPCO$fur_greavesNPCO$netch_leather_pauldron_rightNPCO$netch_leather_cuirassNPCO$l_m_wpn_melee_short bladeNPCO$repair_master_01NPCO$repair_journeyman_01NPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_W< NPC_NAMEeloeFNAMEloeRNAM ImperialCNAMBardANAM Clan BerneBNAMB_V_Imperial_F_Head_01KNAMb_n_imperial_f_hair_01SCRIVampire_BerneNPDT4 ?F/,%0N(' 1'"0,:2FLAG NPCO$common_shirt_05NPCO$common_pants_04NPCO$left leather bracerNPCO$netch_leather_shieldNPCO$netch_leather_bootsNPCO$netch_leather_cuirassNPCO$l_m_wpn_melee_long bladeNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_TC8E>( ++66,62,"d2 FLAGNPCO$common_shirt_02_ttNPCO$common_shoes_03NPCO$common_pants_05NPCO$(l_m_wpn_missle_arrowNPCO$l_n_wpn_missle_bowNPCS immune to frostNPCS immune to normal weaponsNPCS immune to poisonAIDT ZAI_TEEEFAI_TE ,EEFCREANAME dremora_ttpcMODLr\Dremora.NIFCNAMdremoraFNAMKrazztNPDT`22P22222222   FLAGNPCO$ingred_daedras_heart_01NPCS second barrierNPCS fire biteNPCS reflect_20NPCS immune to normal weaponsNPCS immune to fireAIDT AI_W< CREANAME dagoth vanerMODLr\AscendedSleeper.NIFCNAMascended_sleeperFNAM Dagoth VanerNPDT`dF2dd-TXJK_#  ! FLAGHNPCO$amulet of 6th houseNPCS shockballNPCS frost stormNPCS fire stormNPCS poison_powerfulNPCS drain health_fatigueNPCS paralysisAIDT ZAI_W< AI_T?D+7AI_T7D7AI_TC7AI_TC7AI_T7AI_T@?@7AI_T@=*7CREANAME dagoth ienasMODLr\AshGhoul.NIFCNAM ash_ghoulFNAM Dagoth IenasNPDT`d7#U_,X,AU  FLAGHNPCO$amulet of 6th houseNPCS ash feastNPCS ash woe blightNPCS reflect_20AIDT Z02AI_W< AI_TC]=AI_T\=AI_T=AI_TCh=NPC_NAME fryfnhildFNAM FryfnhildRNAMNordCNAMTrader ServiceANAMBNAM1BG_B_N_Nord_Head01KNAM1BG_b_n_nord_hair_02gNPDT4:27.//5(  ,, ,Pd2FLAG NPCO$nordic broadswordNPCO$common_skirt_04_cNPCO$common_shirt_04_bNPCO$extravagant_shoes_02AIDT d7AI_W< NPC_NAMEsorkvild the ravenFNAMSorkvild the RavenRNAMNordCNAM BattlemageANAMBNAMb_n_nord_m_head_03KNAM1BG_b_n_Nord_M_hair02ySCRInoloreNPDT4 S@F*1A%(73 $444$$7k2FLAGNPCO$amulet of mighty blowsNPCO$expensive_robe_03NPCO$belt of nimblenessNPCO$bonemold_bootsNPCO$daedric_helm_clavicusvileNPCO$l_m_wpn_melee_axeNPCS crushing burden touchNPCS wearyNPCS tinur's hoptoadNPCS strong levitateNPCS summon least bonewalkerNPCS summon scampNPCS wearying touchNPCS strength leechNPCS shockbloomNPCS poisonbloomNPCS lightning boltNPCS lightning stormNPCS commanding touchNPCS almsivi interventionNPCS divine interventionNPCS soul trapNPCS telekinesisNPCS summon skeletal minionAIDT ZZAI_W< NPC_NAMEflacassia fauseiusFNAMFlacassia FauseiusRNAM ImperialCNAM Guild GuideANAM Mages GuildBNAMb_n_imperial_f_head_04KNAMb_n_imperial_f_hair_05NPDT 2FLAGNPCO$extravagant_robe_01_cNPCO$expensive_shoes_02NPCO$(Gold_001AIDT ZDODTU"EƮK#˖@DNAMAld-ruhn, Guild of MagesDODTb